How to Know When You've Been Playing Way Too Much Warcraft II

  • You keep on asking the priests in your local church when they are going to develop healing.
  • You answer your parents by saying "Sire," and "In your name."
  • Every time you see an undertaker pass by, you run after him, shouting "Bong!" a lot.
  • You tend to fire your home-made catapult at towers as they pass by your car window.
  • You grab a big blue hammer, and try to ride your pet budgie.
  • You tend to drool at the sight of unprotected gold or money.
  • You chop down the Christmas Tree in the hall at Christmas time.
  • You greet people you don�t like by saying, "It is a good day to die."
  • You expect to hear the Warcraft 2 sound tracks at your local disco.
  • You conclude a discussion with the builders of your new house with the words "Make it so."
  • You build a flying machine in your back garden.
  • You expect your cuts to regenerate in a matter of seconds.
  • You ride an armoured horse to work.
  • You assume that bodies disintegrate in about 15 seconds under average weather conditions.
  • You start dumping piles of money and bags of wood on the floor of your City Hall.
  • You refer to your employees as, "the peasants."
  • Whenever you see a Goodyear blimp, you expect to see a gryphon chasing after it.
  • Whenever you see a Goodyear blimp, you dial 911 and say there are orc spies in the area.
  • You refer to your children as, "the peons."
  • You refer to your doormat as, "The Circle of Power."
  • You believe that the funny man with the pointy ears who lives next door is an elf.
  • The first words you said when you heard that you had passed your exams were, "We�re not brainless anymore."
  • You're low on money and you keep repeating "glittering prizes" to the bank-teller and asking him to check your account to see if any more money has appeared yet.
  • You name your axe, and when door-to-door salesmen come along, you refer to it as, "my lil� friend."
  • You finish your work and exclaim, "Job�s done," or "Wurk gom-plete."
  • At the first weather news of a blizzard, you run into an A.R.P. shelter.
  • You call your wallet the Town Hall.
  • You go down to the R.S.P.C.A. and demand that they release Alexstraza the Dragon Queen.
  • You get your friend to point a stick with a knob on the end at you, and say "Unholy Armour," before you walk through a minefield.
  • You wear long robes of a very bright colour, and carry a huge walking stick.
  • You believe that your goldfish is your poor, polymorphed grandmother.
  • You go to the local library and ask them for the Book of Medivh.
  • You try to open up your own dark portal, and have been searching for the Book of Midivh and the Skull of Gul'dan for years to do this.
  • You dig up the local cemetery, searching for the Skull of Gul'dan.
  • Immediately upon hearing about whirlwinds in the vicinity, you head down to church and ask for the paladins.
  • Upon hearing of an impending visit by your mother-in-law, you meticulously scribe ancient runes onto your doorstep.
  • You tend to go green and froth at the mouth at the sight of blood.
  • You call your rowing boat, "The Trollish Destroyer."
  • You argue with the town planners about the need for more crop farms.
  • You believe that all pig farms should be destroyed.
  • You grab a bow and some arrows, go down to your local bird-hunting club, and sign your name as "Alleria."
  • You see strange symbols that you do not recognise and throw yourself on the floor, seeking cover and yelling, "explosives!"
  • You close your eyes, paint your eyelids golden, and go out into the street, calling yourself "Turalyon." (And probably heading for the local loony bin!)
  • At the sight of a metal dragon in a shop, you break in and "rescue," it.
  • You meet someone big and fat, and ask him what happened to his other head.
  • You buy a big, brightly coloured doorknob, and glue it onto the end of your staff.
  • You call your table the "Ogre Mound," and you make suitable noises as you are eating.
  • You call your birdcage the "Gryphon Aviary."
  • You hire an alchemist, and get him to mix up some strange, explosive chemicals.
  • Every time you want to go somewhere, and something is blocking your path slightly, you take a huge detour around it, instead of just walking past it.
  • You attempt to remove any object that blocks your path, no matter how insignificant, by blowing it up.
  • You start teaching your pet turtle to operate a missile launcher.

    By Deathwing...Some of these are by me The real site for this in my links section

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